![]() Specifies the file name, volume, pitch, and playback starting position in that order. Audio.bgm_play(filename]]) (RGSS3) Starts BGM playback. Anyway, the help file outlines two functions you could possibly use. I'm going off VX Ace, here, so it's a good possibility this works for VX, and I have no idea about MV or XP. I think it's possible, but would depend on how you do encounters. Congratulations! You now have looping tracks. Click "Ok" and keep confirming until you save. Without commas, under the "value" column, insert the number from "selection start" into your "LOOPSTART" row, and then insert the number from end/length into the "LOOPLENGTH" row. From those drop down menus, you will have 9 digit numbers. Name the first one "LOOPSTART" and name the second one "LOOPLENGTH". Once you've decided this, it will bring up a screen called Edit Metadata. Choose the folder (you want to save directly to your music folder in your project). Make sure they're set to "sample" and that the middle one is set to "length". At the bottom, you have three drop down menus. Make sure this selection remains highlighted throughout the rest of the steps. If your track loops, you've done it right. Highlight the selection between your labels. Again, add a label, this time, name it "Loop End". Listen and find the spot you want it to begin looping and click on it. In the Tracks menu, click "Add Label at Selection" and label it "Loop Start" 3. Listen to the music and find the spot you want it to begin looping and click on it. ![]() I don't know if this works for RM2k or RM2k3, but if you're using VX Ace, this will work on everything except for victory music. That’s where I got the script I used from.Download the program from the above site. You can find his discussion and a link to the demo here. ![]() I’d like to give a big thank you to LoneWolfDon on the RPG Maker forums for his demo of region controlled events. Make sure this event runs as either an Auto Run event or a Parallel Process if you have another event going on at the same time as this one (which I do). Under Else, I said to play the BGM that normally plays in Storm Point. I used Play BGM, which is under Picture and Sounds, and selected the music I wanted whenever the Player stepped into the Grove. Click OK, then fill in what you want to happen when the Player is in that region. The number will be whatever region you used (so in this case, since I used Region 1, I have to use a 1). Now you’re going to type in $game_player.region_id = 1 as your script. Go to the fourth page, where you’ll find Script. Once the event is triggered, you’re going to use a conditional branch (that’s found under Flow Control, just like Loop from last time). You’ll notice that this is triggered only after the Lava Cavern Switch is turned on. Here’s the one I have for this particular case: A bit of research revealed that yes, it’s totally possible! Here’s how you do it.įirst, you need to set up the region you want the music to play in, like this.Īs you can see, I’ve made the Storm Point grove into Region 1. So this week I wanted to see if it was possible to tie the music into a map’s region. All of the groves in the game have the same music except the one in Storm Point since the Grove is part of Storm Point, it plays the town’s music. When I built Storm Point in Tears of the King, I built a magical grove attached to the city, rather like a park.
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